Monthly Archive: : July 2013



by Delos

Turn Those Dials! Fate’s Dials and Their Effects Pt 1: Aspects

Fate Core isn’t the only way to play Fate. Technically, Fate Core is a predetermined setting for all of its various “dial’s”. These dials, as the creators of Fate call them, are all the different numbers that can be adjusted for different styles of gameplay. This article (and its following parts) will go over all…

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by Delos

Holy Trinity of RPGs

First off, this has nothing to do with God. The trinity I’m referring to is the party make up that most RPG groups have. It comes down to the Tank, the Healer, and the Strikers (damage dealers). This has been a staple in the RPG world for a long time and I’m going to break…

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by Delos

Cards vs Sheets vs PC

The new Warhammer RPG originally came as a huge box set that did character sheets in a different way. You had this tiny sheet (half of a 8X11) that had your base stats, but then you had this deck of cards that you used to take care of most of your possible actions. Including the…

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by Delos

Random Blurb From My Last Game

“My cape isn’t the only thing flapping in the breeze…” a very outgoing gobber as the rest of the party looks on in disgust.


by Delos

A New Way of Doing Character Backgrounds

When starting a new game, one of the things on your checklist needs to be character backgrounds. There are many ways to do backgrounds, and each has it’s pros and cons. A few of the classics are: Have the PCs write their own from scratch. Pro: It takes backgrounds completely off the GM’s shoulders. Con:…

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by Delos

How to Make Failure Awesome!!!

Once again, FATE is bringing us another great idea that can be applied to any game out there. Within the core rules, they talk about the idea of degrees of success and failure. Anyone can run a game and make success look and sound awesome, but how does the clever GM make failure just as…

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by Delos

Something to Get You In the Mood

If you are ever want to write or play some RPGs but you can’t seem to get in the mood, clear out about two hours and watch this. I present for your viewing pleasure Dorkness Rising. You’ll laugh, you’ll cry, and most importantly you’ll want to start rolling dice. Tune in again tomorrow for my…

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by Delos

Hacking Into the System: On Fate’s Hackability

One of Fate’s greatest strengths is its hackability. It’s a system that is designed around the purpose of being messed with. Nearly every detail along the way is created in a way that allows it to be altered, should a play group see fit to do so. Some of the most basic and foundational mechanics…

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by Delos

The 3 Rules of Fate And How They Make the Game Awesome

There are 3 all-encompassing rules presented in the Fate Core rulebook that are there to make the game 8 times more awesome than it already is (literally 8 times; I did the math). This article is about why and how they’re such great rules. Rule 1: The Golden Rule Decide what you’re trying to accomplish…

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by Delos

Quick and Dirty Story Creation for a One-Shot

Creating a story for any game can take a while. When a GM needs to get a game ready quickly it never fails that writer’s block sets in. I know I suffer from it when crunch time comes, so I need to fall back on a system when doing this. Having a system for accomplishing…

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