by Delos

Sample Origin for My Sorcerer Mage Variant in D&D Next: Draconic Heritage

I’m going to jump right in and just give you the samples for my Sorcerer variant.

Draconic Heritage

Choose a Dragon Type, between black, blue, brass, bronze, copper, gold, green, red, silver, and white; this will also give you ideas for the possible changes in your appearance when the dragon starts to manifest through you, and it will also affect your Breath Weapon gained at 6th level.

Level Features
1 Light Armor Proficiency, Base Ability: Dragon Scales
2 Base Form: Claws
6 Ability: Breath Weapon
12 Improved Form: Claws and Tail
16 Ability: Draconic Resistance
18 Superior Form: Frightful Presence
20 Ability: Wings

Light Armor Proficiency

At 1st Level, you gain proficiency with light armor

Base Ability: Dragon Scales

As a reaction to taking damage, you reduce damage that you take by 10 until the start of your next turn. You cannot use this again until you take a short or long rest.

Base Form: Claws

At 2nd level, whenever you have half or fewer of your willpower points remaining, you enter your draconic form. Your hands grow claws, which are weapons you are proficient with. They deal 1d4 piercing or slashing damage and have the Finesse and Light properties. You also cannot be disarmed of them.

Ability: Breath Weapon

At 6th level, you gain a breath weapon that you can use as an action. Your dragon type determines the damage type, save type, and range of your breath weapon, as shown in the table below. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw of the type indicated in the table. A creature takes 3d6 damage on a failed save, and half as much on a successful one. The damage increases to 4d6 at 11th level and to 5d6 at 16th level. After you use your breath weapon, you cannot use it again until you complete a short or long rest.

Dragon Type Damage Type Area of Effect and Save Type
Black Acid 5 ft x 60 ft line (Dex save)
Blue Lightning 5 ft x 60 ft line (Dex save)
Brass Fire 5 ft x 60 ft line (Dex save)
Bronze Lightning 5 ft x 60 ft line (Dex save)
Copper Acid 5 ft x 60 ft line (Dex save)
Gold Fire 25 ft cone (Dex save)
Green Poison 25 ft cone (Con save)
Red Fire 25 ft cone (Dex save)
Silver Cold 25 ft cone (Con save)
White Cold 25 ft cone (Con save)

Improved Form: Claws and Tail

At 12th level, your claw damage increases to 1d6. You also gain a tail attack while in your draconic form, which deals 1d6 damage. It does not gain any extra damage from any ability modifiers. Also, as an action, you can do a claw attack for each hand that you have free, as well as a tail attack.

Ability: Draconic Resistance

At 16th level, you gain resistance to the damage type that your Breath Weapon deals. Also, once per day, you may automatically succeed on a saving throw of your choice. You may decide to use this after you’ve rolled your saving throw.

Superior Form: Frightful Presence

At 18th level, your draconic form gains a frightful presence. While in your draconic form, every enemy within 100 ft of and can see you and that have half your hit dice or fewer must succeed a Wisdom saving throw or become frightened of you. This effect does not end until the creature makes a successful saving throw, which it can make at the end of its turn. A creature that succeeds on the saving throw does not need to make another saving throw against your frightful presence for 24 hours.

Ability: Wings

At 20th level, you gain the ability to instantaneously create and destroy magical wings for yourself at will. You gain a flight speed of 80ft while you have your wings.

Next?

My next post will give you another sample origin: the Fey Origin. Also, don’t forget to give your thoughts about this origin in the comments!





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