Monthly Archive: : March 2014



by Delos

Grim World: The Channeler

Once again a quick note. The Channeler is a part of Grim World and this is not a free class. I will not be giving away any mechanics so as to make sure that these wonderful ideas get out there with out screwing the authors out of their amazing work. In continuing with my Grim…

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by Delos

Parent Gamers and You

Hey all. So by the time you read this my youngest child will be 2 months old. Life has gotten even more interesting now that the wife and I have 3 little boys running around. I thought now would be a good time to bring up some things that people without kids might not realize….

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by Jacob

Steal This Villain: Living Magic

Sometimes, magic lingers. It piles up. When this happens, you never know what’s going to happen next.  The only thing you can be sure of is that you don’t want to be there when it hits ‘critical mass’. Today’s Steal This Villain is the by product of one of these magical events.  It is a…

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by Delos

Grim World Class Review: The Battlemaster

(Please note that Grim World classes are not free so I don’t want to give any mechanics that can’t be found for free so I’ll be sticking with very general ideas. Also this is talking about the DW version of the class) As promised here is the first review of classes from Grim World just…

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by Jacob

Player Control of the World in Fate

Recap On monday, I talked about what Dungeon World does that gives players control over the world more than just during character and world creation. We talked about how some moves asked the GM questions that could aid the players and characters, and then how those questions could be bounced back at the players, especially…

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by Delos

Steal This: Ozymandias

Today’s Steal This is both a character and an event. The Ozymandias I’m referring to is the one from the comic book The Watchmen. An excellent read and other than a couple of changes the movie was really close. Ozy is a super genius and super rich. He’s kind of like Iron Man, Reed Richards,…

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by Jacob

Player Control of the World; One of My Favorite Parts of Dungeon World

In recent years, a lot of advice for making fun sessions and campaigns in roleplaying games has been the idea of giving the players more control over the game. SlyFlourish (an RPG blogger) has a style known as Lazy DMing that makes the life of the Dungeon Master easier by putting off specifics until game…

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by Jacob

Making Fate Conflicts More Interesting Part 2

Last week, I started telling you guys tips for making more interesting Fate conflicts, specifically talking about using Aspects more and using your players for ideas. This week, I’m finishing the job. Sic the Dogs on Them You should start scenes with something largely detrimental for the PCs. This way, there’s something interesting and exciting…

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by Jacob

Steal This Location: Where the Wild Things Are

Points of Light Have you ever heard of the Points of Light ‘setting’ that was described in the D&D 4th edition core rulebooks? The gist of it is that the world is largely wild and unexplored, with little ‘points of light’, or civilization, spread out amongst it all. Many people really like this idea; it…

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by Delos

Grim World Review

One of my favorite settings to come out for Dungeon World is Grim World. It was successfully kick started months ago and we picked up a copy asap. Grim World covers Dungeon World and FATE. I’m mostly going to cover the DW side of things since it has more mechanical crunch than FATE. My next…

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