Monthly Archive: : March 2014



by Jacob

Making Fate Conflicts More Interesting Part 1

Aspects Anyone who has ever played Fate knows that the greatest aspect of the game is, well, Aspects. They are what really allow the game to be narratively-based, to not be locked into a tight rule system. But I feel that they’re under-utilized. In my experience, when it comes to conflicts, the GMs don’t come…

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by Jacob

Steal This Holiday: Hero’s Day

Every generation in every world has their heroes. Heroes represent the ‘best’ of us, with quotes around ‘best’ because what is considered to be ideal varies from culture to culture, from society to society. If you’re going to put a Hero’s Day into your game, you should consider using it to communicate an interesting or…

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by Jacob

It’s the Little Things That Count: Weather

Normally, these articles feature things that are for adding flavor to the world. This article focuses more on something that simply adds realism to the world (and maybe a little bit of mechanical things to deal with). It CAN add flavor to the world, but I’ll be getting into that later. Why Weather? Weather in…

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