Monthly Archive: : May 2014



by Delos

Grim World: The Skirmisher

This is it. The last class from Grim World. Thanks to those who have been reading and a huge thanks for the guys behind Grim World. It’s awesome and has made my home game that much better. With out further ado I give you the skirmisher. What Is It? Skirmishers are all about team work…

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by Delos

Session Two of my Dungeon World Play by Post

Hey all. So here is session 2 of my play by post. I’m just going to link you all to HERE and you can see it as we did it. I re opened all of the comments so you could see the “table talk” that happened.  If you have any comments, questions, or ideas for…

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by Delos

Grim World: The Shaman

Or as my group calls it, the Pokemon Trainer. This is another class I have seen in action and it can be really fun. Mechanically it is a little weak in some areas (like raw damage) but story wise it’s a helluva ride. What is it? This version of the shaman class is all about…

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by Jacob

Power/Aggression Control Mechanic in Fate

This is a derivative of an idea presented on Ryan M. Danks’ blog post for controlling superpowers in Mutants and Masterminds, which in turn was a derivative of a mechanic from Wushu Reloaded. In fact, this is technically TWO derivative ideas, since I’ll be presenting a version for Dungeon World at a later date. The…

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by Delos

Grim World: The Templar

Gday mates. So here are my thoughts about the Templar from the Grim World series. I’ve seen this in play once, but the player didn’t do a whole lot with it, so most of this is pure speculation. What is a Templar? This is pretty much it. The above picture is a priest of Sigmar…

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by Delos

13th Age is Pretty Freaking Sweet

I have what I like to call GM ADD. I like to switch from game system to game system often. Much to the chagrin of my players I have a hard time staying on one system for very long. On the plus side this causes me to seek out and read more systems. So without…

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by Jacob

A Hydra in Fate

I recently came up with an interesting way to run a hydra in Fate. I was looking through a monster book for an idea for a monster to throw at my players and stumbled upon a hydra. It’s not tested yet, but here’s the idea: First off, each head gets its own action, plus another…

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by Jacob

Another Great Example of a Dungeon World Adventure

A little less than a month ago, we posted A Great Example of a Dungeon World Adventure, where we linked you to the Points of Light article where David Guyll had converted D&D 4E’s adventure, Keep on the Shadowfell to Dungeon World.  Well, David has , this time for the Thunderspire Labyrinth adventure. Yes, I…

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by Jacob

It’s the Little Things That Count: Living People

Do you want your world to seem more real? Maybe you should try making the people be like real people. How?  Make them unpredictable. Where Are They? This is an easier one when it comes to characters returning to see people several times.  Every once in a while, make it so the NPC they’re looking…

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by Delos

Eleven Rules to Play By

Hey all. I found this fantastic article a while back that I’d like to share with you. It is 11 rules all players should follow when playing a table top RPG. Instead of copy and pasting it here I’m going to give you the link. Warning there is swearing. Eleven Rules to Play By (with…

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