So we’ve talked about all the horrible things goblins can be, but what about the goblin that wants to turn a new leaf? Here are a few ideas for playing a goblin hero.
Bard-Gain “A Bestiary of Creatures Unusual” in addition to what ever else you pick. This can only apply to creatures found underground.
Cleric-You gain Darkness as a rote spell.
Druid-In addition to any other attunements, the Depths of the Earth is always considered your land.
Fighter-When you Defy Danger using dirty tricks and underhanded tactics, gain +1 to your roll.
Paladin-Yeah I can’t see this happening.
Ranger-Your giant nose is great for tracking prey. Gain +1 forward on tracking rolls when you can track by scent.
Thief-You grew up in a people of cut throats and sneaks. When rolling Back Stab treat a 6- as a 7-9, and a 7-9 as a 10.
Wizard-Your magic is tricky and sneaky. Unless the spell is blatantly obvious (like a fireball) you can keep the act of casting the spell hidden from all. No one will know it was you unless it has to obviously be you casting it.
Thanks for slogging through Goblin Week with me. If you have any ideas for Goblin PCs please leave them in the comments below. Also let me know what you thought of Goblin Week and if y’all liked it I’ll do more Monster of the Week things. Thanks for reading mates.