Monthly Archive: : September 2014



by Delos

Eberron Rim

I watched Pacific Rim recently and it got me thinking about an idea Jake and I had a while ago but did nothing with it. All the things you need for a good Kaiju game are there in the Eberron ‘verse. You need advanced science (magic), a place for giant monsters to come from, and…

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by Jacob

Items with Skill Modifiers in Fate

There have been many times where I’ve tried to think up how I would stat up vehicles or cannons or other items that the characters use using Fate. I tried to figure out how I would compromise between the abilities of the item and the abilities of the character using it. For so long, I…

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by Delos

“You Want Me To Dance?” “Yep, Defy Danger DEX.”

(Edit: I changed a few of the moves based on ideas from Krinberry and DBones90 on Reddit. Thanks mates) Here is a list of moves for when the players are stuck attending a high society banquet. If your players are like mine, they will get themselves into shenanigans pretty quick. Don’t tell the players about…

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by Jacob

Revisiting the Power/Aggression Control Mechanic in Fate

Last week, I did a post that revisited this mechanic in Dungeon World. Today, I revise the one for Fate that was written back in May. Just like the revision for Dungeon World, this removes the extra roll that was involved with resolving the control effects. The Revised Mechanic When a character has an aspect…

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by Delos

Advanced Basic Moves

Something we have in Apocalypse World but not Dungeon World is advanced versions of our basic moves. The idea is that when you unlock the advanced version of a move you have a chance for a critical success by rolling 12+. If you want to add these to your game make these options open as…

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by Jacob

Revisiting the Power/Aggression Control Mechanic in Dungeon World

A while back, in June, I posted a mechanic for a character powering up and trying to maintain control in Dungeon World. I’m revisiting and revising it in this post.  I’ll also be revising the Fate version in my next post. While I still like the overall idea of how the old versions worked, neither…

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by Delos

2d6 Make Camp Events

This time around I’ve thought of some horrible things that can happen (and some nice ones) when you make camp and a new move for rolling to see if something bad happens. This is geared at Making Camp more dangerous and I’d only use it in a hostile environment or for a more hard core…

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by Delos

Blighterghast: The Plague Dragon

This is the BBEG from an old DW game that I was running a while ago. We never finished that game (maybe someday we will), but I’d hate to see this BBEG not be shared with the rest of the world. He’s ripped off from a few sources. The name appears in the Iron Kingdoms:…

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by Jacob

Why I Don’t Like Fate’s Defend Action, And What I Plan To Do About It

Last week, I posted about a new idea I had for an action, called Counter. This ignited a little bit of debate, but all in with good intentions (I admit that I got a little hot-headed, but that’s my natural reaction to being disagreed with – I’m working on that – luckily it took so…

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by Delos

2d6 City Events

Here’s a table for you to roll on when the adventuring party gets back to town. This works best when the players haven’t been back for a while (your call) and of course you can always cherry pick which ones you want to use. I modeled this off of Dungeon World so a 7-9 nothing…

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