Posts in: DMing



by Delos

How to Get More Out of Your Players in World Building

I found this while pursuing through the Barf Forth Apocalyptica forums and this is something I usually do, but I’ve never seen this advice written down and Pete did a much better job than I could so here is what he wrote. If you know Pete (or are Pete) let him know this is here,…

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by Delos

Spoilers!

So last week I tried something new. Before we began I told the group the plot. Not just a little here or there. All of it. I sat them down and told them exactly what was going to happen, in what order, and who is doing what. Then the darnedest thing happened. They started adding…

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by Delos

Event Leveling vs Instant Leveling

Currently I’m running/playing in three different systems, Dungeon World, Apocalypse World, and 13th Age. For AW and DW we’re doing instant leveling. If you get enough XP to let you level up, you gain your new abilities right then and there. 13th Age is event based. We’re doing a 10 level, 10 session game so…

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by Delos

Damage Is More Than A Number

It wasn’t until Dungeon World that I finally started noticing this. I played D&D almost exclusively for almost a decade and normally when you take a hit, you lose X number of HP and when you hit 0 you finally fall down. Some monsters were able to put conditions on you, like confusion or ongoing…

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by Delos

PC Immortality

I have a bad habit. Real bad. I’ve had it since I started playing RPGs and I probably won’t break of it any time soon. Don’t tell my players. My secret is I don’t kill PCs if I can help it. Maybe it’s because I had a beloved character of my own that died to bad…

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by Delos

Failing Forward

Last time I wrote about what happens when a character almost makes a roll, a success with complications. Now I’d like to talk about when a character completely botches it. The example I used last time was a thief trying to sneak into an orc stronghold. Now regardless of system there is always the chance…

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by Delos

Success With Complications

Dungeon World (DW) really got the idea of success with complications through my head. For those of you who haven’t played DW before the basic mechanic is you roll 2d6+modifier. A 6 or less is a miss/fail. A 10+ is a success. A 7-9 is a success with complications. This is where things can get…

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by Jacob

Worldbreakers in Fate Part 1: The Narrative Side

Disclaimer “Worldbreaker” is not a term I came up with. I got it from the At-Will D&D blog. If someone from the blog would prefer I not use the term, I will change it. What is a Worldbreaker? A Worldbreaker is a monster or creature that is so powerful, that they, often literally, break the…

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by Delos

Enviromental Damage

Something I noticed whilst playing a video game was the amount of crap I was breaking. Every time I swung my sword it seemed like I was breaking some part of the environment. Tables, chairs, bottles, pots, walls, and columns were no match for me. Then I realized that I don’t do this much at…

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by Delos

Ocean’s Four

Here is a one shot or a start for a new kind of adventure for your group. The PCs are a guild of thieves working the wondrous city of Dragon Hold. This is for Dungeon World and is aimed at 4 PCs. First introductions. The Gang There are four playbooks for The Gang. If you…

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