Posts in: FATE



by Jacob

Worldbreakers in Fate Part 3: The Mechanical Side Part 2

Intro First off, if you haven’t read the previous two articles about Worldbreakers, you really should, otherwise you’re likely to be a bit lost: Part 1: The Narrative Side Part 2: The Mechanical Side Part 1 In this article, we’ll finish up the mechanical aspect of Worldbreakers, looking at changes that come into play after…

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by Jacob

Worldbreakers in Fate Part 2: The Mechanical Side

Intro Last time I talked about Worldbreakers, we discussed the purely narrative side of it. In this article, we’re going to dig in and explore some possible mechanics behind it, while also exploring more of the possibilities this idea represents. It’s been a while since I posted the last article, so you might want to…

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by Jacob

Worldbreakers in Fate Part 1: The Narrative Side

Disclaimer “Worldbreaker” is not a term I came up with. I got it from the At-Will D&D blog. If someone from the blog would prefer I not use the term, I will change it. What is a Worldbreaker? A Worldbreaker is a monster or creature that is so powerful, that they, often literally, break the…

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by Jacob

Overcoming What Can’t Be Countered

I’ve got a relatively short one for you guys today. I was doing some research for my next article about how to do a specific type of big, bad monsters in Fate. While I was looking it over, I noticed something. There are some instances where a “power” that a monster (and possibly PC) uses…

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by Jacob

The Greatest Aspect of Fate

If you’ve followed the articles I’ve been writing for a while, you’ll have noticed that I have a tendency to try and hack Fate to do things from other RPGs as opposed to the other way around. This is because of the most integral part of Fate: aspects. I’ve tried hacking other games to use…

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by Jacob

Making Fate More Compelling With Compels

Did you see what I did with the title? I almost didn’t include “with compels” on there, but I figured that a hair more descriptiveness would be helpful. In case you couldn’t tell, this article is talking about compels in Fate. Compels are great! They’re one of the most powerful things in the game. Why?…

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by Jacob

More Dungeon World in Fate

I would like to preface this entire article by saying that this is purely an idea and not something I would take seriously. After everything that happened with the Counter-action articles, I was inspired to take Fate a step further into Dungeon World territory by making it so that everything that enemies accomplish are from…

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by Delos

Eberron Rim

I watched Pacific Rim recently and it got me thinking about an idea Jake and I had a while ago but did nothing with it. All the things you need for a good Kaiju game are there in the Eberron ‘verse. You need advanced science (magic), a place for giant monsters to come from, and…

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by Jacob

Items with Skill Modifiers in Fate

There have been many times where I’ve tried to think up how I would stat up vehicles or cannons or other items that the characters use using Fate. I tried to figure out how I would compromise between the abilities of the item and the abilities of the character using it. For so long, I…

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by Jacob

Revisiting the Power/Aggression Control Mechanic in Fate

Last week, I did a post that revisited this mechanic in Dungeon World. Today, I revise the one for Fate that was written back in May. Just like the revision for Dungeon World, this removes the extra roll that was involved with resolving the control effects. The Revised Mechanic When a character has an aspect…

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