Fate Point Archive



by Jacob

The Diceless Fate Hack

Originally… Way back in 2013, I wrote a post called The Simplest RPG. It was an extremely slimmed down RPG with very little mechanics. But it still used dice as a resolution mechanic. Reflecting on the idea again, I decided that I didn’t want the dice. So I set out to create a diceless version….

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by Jacob

Making Fate More Compelling With Compels

Did you see what I did with the title? I almost didn’t include “with compels” on there, but I figured that a hair more descriptiveness would be helpful. In case you couldn’t tell, this article is talking about compels in Fate. Compels are great! They’re one of the most powerful things in the game. Why?…

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by Jacob

Adding Fate to Your D&D Games Pt 2: The Skill Conversion

This is my second and last post on converting D&D (mostly D&D Next, but there’s a fair bit of edition-neutral stuff) to use Fate’s mechanics. Check out my last post about how to start adding Aspects into the game for a better storytelling experience. This conversion stacks on top of that one. Why? You’re still…

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by Jacob

Adding Fate to Your D&D Games: The Aspect Conversion

Why? Why would anyone want to add Fate into D&D? They’re so completely different that they couldn’t possibly combined, right? Wrong. In this, the Aspect Conversion, the bit of Fate (Aspects) that I add into D&D is so different that it is incapable of stepping on D&D’s toes. Aspects add story and character to your…

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