FATE Archive



by Delos

You say peace but I think you mean the other thing- A Play Report

Last game night my group started a new campaign. Jacob is running a FATE Accelerated game where we are a group of resistance fighters taking on an evil Justice League of super heroes that are secretly running the world, but have everyone convinced that they are the saviors of Earth. The backstory starts up in…

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by Jacob

Fate Stunts for RPG Roles: Tank

Fate is a fairly unique roleplaying system. One of its more interesting aspects is that it’s wide open in terms of character creation. This, interestingly, generally seems to lead to people making characters that don’t typically fill one of the usual RPG roles of Defender/Tank, Striker/DPS, Controller, or Leader/Healer. Actually, it does tend to have…

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by Jacob

Arcane Fallout Fate Character Design

Welcome to another article for Arcane Fallout, my medieval fantasy setting mixed with some post-apocalyptic features. For more information, check out our Arcane Fallout page where you’ll find links to all the Arcane Fallout articles. Unlike the other articles so far, this won’t be talking about the story side of the setting; it’s about the…

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by Jacob

Arcane Fallout World-Building: Humans and Greenskins

Last time, we looked at what the dwarves’ and elves’ places in the world of Arcane Fallout. If you haven’t read it yet, you should; otherwise, you may get confused by some small parts of this one. In this article, we’re look at humans and greenskins, who are actually very closely related. So without much…

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by Jacob

Arcane Fallout World-Building: Dwarves and Elves

It’s been awhile since the last time we presented anything on Arcane Fallout. Mostly, that’s because Delos and I have largely dropped the project in favor of others, but I mean to keep working on it. I really like the idea, and I’d really like to finish a full setting compendium for once. In this…

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by Jacob

A New Action In Fate: Intercept

I seriously love Fate. Something I’m amazed about is how well they’ve been able to boil just about anything you’d like to do into 4 different actions. But some of you may know that I’m not completely happy with the options given to me, especially defensively. If you haven’t already read it, check out my…

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by Jacob

The Diceless Fate Hack

Originally… Way back in 2013, I wrote a post called The Simplest RPG. It was an extremely slimmed down RPG with very little mechanics. But it still used dice as a resolution mechanic. Reflecting on the idea again, I decided that I didn’t want the dice. So I set out to create a diceless version….

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by Jacob

The Genius of Fate’s Consequences

As most of you are probably aware, Fate has what it calls Consequences for tracking how “damaged” characters are. There are a few really awesome benefits to this system over others that I’ve seen. Let’s have a look-see, shall we? Consequences are Descriptive Consequences need a name that describes the “injury”. This makes it so…

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by Jacob

Worldbreakers in Fate Part 4: Exemplified

Check out the earlier parts of this series in order to know what this is. This is rather hastily put together, so I’m sorry if I missed anything or it’s not well-built. Count Friday, the Black Aspects Influential Noble Possesed by the Demon, Kizarth Swordsman of the Heron-Marked Blades Insightful Manipulator Skills +4 Provoke +3…

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by Jacob

Worldbreakers in Fate Part 3: The Mechanical Side Part 2

Intro First off, if you haven’t read the previous two articles about Worldbreakers, you really should, otherwise you’re likely to be a bit lost: Part 1: The Narrative Side Part 2: The Mechanical Side Part 1 In this article, we’ll finish up the mechanical aspect of Worldbreakers, looking at changes that come into play after…

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