Gming Archive



by Delos

How to Get More Out of Your Players in World Building

I found this while pursuing through the Barf Forth Apocalyptica forums and this is something I usually do, but I’ve never seen this advice written down and Pete did a much better job than I could so here is what he wrote. If you know Pete (or are Pete) let him know this is here,…

Read More


by Delos

Apocalypse World Quick Start

So this past weekend I ran a fun AW game and I did playbook selection a bit differently. Instead of just putting a pile of sheets in front of people I instead asked leading questions like “Who is in charge?” and then offered three play books for that person to pick (Hardholder, Hocus, Chopper). The…

Read More


by Delos

Event Leveling vs Instant Leveling

Currently I’m running/playing in three different systems, Dungeon World, Apocalypse World, and 13th Age. For AW and DW we’re doing instant leveling. If you get enough XP to let you level up, you gain your new abilities right then and there. 13th Age is event based. We’re doing a 10 level, 10 session game so…

Read More


by Delos

Damage Is More Than A Number

It wasn’t until Dungeon World that I finally started noticing this. I played D&D almost exclusively for almost a decade and normally when you take a hit, you lose X number of HP and when you hit 0 you finally fall down. Some monsters were able to put conditions on you, like confusion or ongoing…

Read More


by Delos

Side Quests

If your group is anything like mine (post college and married) you don’t get a lot of time each week to play. My group tries to stay very focused on the main story and the very idea of side quests are left out. We have a hard enough time dealing with finishing off the BBEG,…

Read More


by Delos

PC Immortality

I have a bad habit. Real bad. I’ve had it since I started playing RPGs and I probably won’t break of it any time soon. Don’t tell my players. My secret is I don’t kill PCs if I can help it. Maybe it’s because I had a beloved character of my own that died to bad…

Read More


by Delos

Success With Complications

Dungeon World (DW) really got the idea of success with complications through my head. For those of you who haven’t played DW before the basic mechanic is you roll 2d6+modifier. A 6 or less is a miss/fail. A 10+ is a success. A 7-9 is a success with complications. This is where things can get…

Read More


by Delos

Enviromental Damage

Something I noticed whilst playing a video game was the amount of crap I was breaking. Every time I swung my sword it seemed like I was breaking some part of the environment. Tables, chairs, bottles, pots, walls, and columns were no match for me. Then I realized that I don’t do this much at…

Read More


by Delos

Railroads or Sandboxes

It’s a debate that has raged on for centuries…well for a few years, which is better, sandbox games or railroad. Railroads have a stigma for being the worst type of way to run a RPG. It makes your player’s decisions meaningless, and usually the PCs just go from one stop to the other on the…

Read More


by Jacob

Steal This Villain: Living Magic

Sometimes, magic lingers. It piles up. When this happens, you never know what’s going to happen next.  The only thing you can be sure of is that you don’t want to be there when it hits ‘critical mass’. Today’s Steal This Villain is the by product of one of these magical events.  It is a…

Read More