hack Archive



by Jacob

A New Action In Fate: Intercept

I seriously love Fate. Something I’m amazed about is how well they’ve been able to boil just about anything you’d like to do into 4 different actions. But some of you may know that I’m not completely happy with the options given to me, especially defensively. If you haven’t already read it, check out my…

Read More


by Jacob

The Diceless Fate Hack

Originally… Way back in 2013, I wrote a post called The Simplest RPG. It was an extremely slimmed down RPG with very little mechanics. But it still used dice as a resolution mechanic. Reflecting on the idea again, I decided that I didn’t want the dice. So I set out to create a diceless version….

Read More


by Jacob

Power/Aggression Control Mechanic in Dungeon World

A little bit back, I showed a way to add an control mechanic to Fate; go check it out for the basic explanation at the beginning, since I’m going to jump straight into the mechanic in this article. The Mechanics I’m going to present the mechanic as a new universal move that everyone can use,…

Read More


by Jacob

Power/Aggression Control Mechanic in Fate

This is a derivative of an idea presented on Ryan M. Danks’ blog post for controlling superpowers in Mutants and Masterminds, which in turn was a derivative of a mechanic from Wushu Reloaded. In fact, this is technically TWO derivative ideas, since I’ll be presenting a version for Dungeon World at a later date. The…

Read More


by Jacob

Adding Fate to Your D&D Games Pt 2: The Skill Conversion

This is my second and last post on converting D&D (mostly D&D Next, but there’s a fair bit of edition-neutral stuff) to use Fate’s mechanics. Check out my last post about how to start adding Aspects into the game for a better storytelling experience. This conversion stacks on top of that one. Why? You’re still…

Read More


by Jacob

Adding Fate to Your D&D Games: The Aspect Conversion

Why? Why would anyone want to add Fate into D&D? They’re so completely different that they couldn’t possibly combined, right? Wrong. In this, the Aspect Conversion, the bit of Fate (Aspects) that I add into D&D is so different that it is incapable of stepping on D&D’s toes. Aspects add story and character to your…

Read More


by Delos

Turn Those Dials! Fate’s Dials and Their Effects Pt 3: Stress and Consequences

Welcome back to another post of Turn Those Dials!, posts about the ‘dials’ of Fate Core. If you’re unfamiliar with this dials concept and/or missed my previous articles of Turn Those Dials!, check out my previous articles on Aspects and Skills. In this post, as is evident by the title, we are going to have…

Read More


by Delos

Turn Those Dials! Fate’s Dials and Their Effects Pt 2: Skills

This article goes over the dials pertaining to Skills, which have several built-in dials. Skills, in my opinion, are the second most important part of the Fate character sheet, after Aspects. Other than those two, the only other things that are mostly necessary are consequences, which you can play without as well, if you’re willing…

Read More